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Post by Admin on Sept 19, 2018 11:22:24 GMT
Don't make impossible to hit creatures, it is very frustrating for the players. Once in a GREAT while this is OK, but mostly it's just a time waster. The simple solution is to just give the thing more HP but there are creative ways to make the creature last longer -Give it a force field that shows damage - A swirling wall of living runes that absorb hits(functionally no dif from force field) -Give it a "mastermind" ability that allows mooks/bodyguards to absorb hits
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Post by Admin on Sept 19, 2018 19:02:39 GMT
My rule number 2 is : Learn to say Yes! When it really doesn't matter, always say yes to players, especially when it encourages good RPing. They want to jump on top of T-Rex?, give them an easy roll to make and give them no game modifier Say yes when heroics are involved Treat your players like heros, in my game the PCs are always the top of the food chain , even when they are first. Let them gain fame(it doesn't need to come with any other compensation) A player has a monster he always liked fighting? Bring it on! after all : What Does It Cost You?
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Post by Admin on Sept 20, 2018 12:21:39 GMT
One of the games I a have been running a little and working on a lot started me thinking on what I hate about shows like Grimm and X Files: The monster of the week. A world with hundreds(maybe thousands) of monsters does not make a lot of sense. True we have to deal with a weekly or so game, and we have a lot of encounters to fill up, but a limited monster game could be cool too.
When I started to world build I limited myself to 10 types of PC killers, but most of which have ten or more racial or regional variants. One of the main ones in the setting is werewolf there are tons of movie types to draw from. Another is variants in Wight to include some that are Liche like. The Apex predator in my word is the chimera, I have tons of heads, bodies and magical types( this has replaced the dragon in the myths).
Make sure that you fill all the niches that you will need when you start, you also might want to leave room for a cool future idea.
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Post by Admin on Sept 20, 2018 19:59:27 GMT
MONSTERS SHOULD TRY AND RUN AWAY,WAY MORE THAN YOU ARE DOING IT NOW! (me too)
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Post by Admin on Sept 21, 2018 10:34:27 GMT
The Min Maxing PLayer>>>>>>>>>>>>>>>>>>>>>I don't have a prob with these guys. The way I look at it, is if he can break the rules, the rules are bad not the player.
Admittedly my exposure to these is limited but I've also seen a trend that goes along with min maxing. In my experience they are also good to excellent RPers. They might actually be the total package
In the very limited amount I play, I'm sort of this. We Min Maxers tend toward spellcasters, and I havn't played a fighter in prob 10 years.
The one time it was a prob was when I was DMing 4th and the Min Maxer made all the char's, Now that was a NIGHTMARE. Level appropriate foes died in 1/2 a round. YIKES. That is when I stopped being such a "seat of the pants DM". But I learned a lot and went up a few L as DM. An unfortunate circumstance that really really stretched me as a DM. I'm truely glad for the lessons learned
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Post by Admin on Sept 23, 2018 18:21:53 GMT
One of the games I a have been running a little and working on a lot started me thinking on what I hate about shows like Grimm and X Files: The monster of the week. A world with hundreds(maybe thousands) of monsters does not make a lot of sense. True we have to deal with a weekly or so game, and we have a lot of encounters to fill up, but a limited monster game could be cool too.
When I started to world build I limited myself to 10 types of PC killers, but most of which have ten or more racial or regional variants. One of the main ones in the setting is werewolf there are tons of movie types to draw from. Another is variants in Wight to include some that are Liche like. The Apex predator in my word is the chimera, I have tons of heads, bodies and magical types( this has replaced the dragon in the myths).
Make sure that you fill all the niches that you will need when you start, you also might want to leave room for a cool future idea.
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Post by Admin on Sept 24, 2018 12:28:24 GMT
Rule #3
Nobody watches, everybody at the table plays, no exceptions! I broke this rule EXACTLY one time since 1977 and sure enuf it was a problem. I let a guy sit in to see what the game was like, he started a loud side conversation and I went off on him. I lost a player and reminded myself how important it was. I even made the 60 year old mother of a 17 year old girl play when she wanted to check us out. She did pretty good for a civilian. Be firm with this one!
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Post by Admin on Sept 25, 2018 13:29:33 GMT
Pet Peeves
Both are dice related.
1) STOP ROLLING THE DICE IN YOUR HAND!!!!!!!! I can't stand it when players shake and shake their dice in their hand! JUST ROLL THE gosh DICE!!!!!!!! (If they are describing what they are doing in an RP way, that's FINE, but to shake and shake saying"C'mon Daddy needs a 20!" I just want to strangle them)
2) WORST OF ALL: ROLL THE DICE ON THE gosh TABLE!!!!!!!!!!! Really, how hard is this? You are doing something a 4 year old can do right! It got so bad at one point, I made a house rule that dice off the table= lowest poss roll! DON"T ROLL THE DICE TOWARD YOURSELF!!!!! This is ASKING to throw them off the table!
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